Energy for body and mind

100+ game scenarios

Games aimed at developing speed, reaction and memory

Quality panel

Durable, wear-resistant panel that is easily mounted on the wall and ready for daily intensive play. Available in different designs.

20 interactive sensors

Equipped with mini-screens to display game elements. The ability to hit sensors makes the games exciting and dynamic.

Everything on the screen

Simple and clear interface. Game progress, tasks, results — everything you need for a fun and engaging game.

Install anywhere.

Create a recreation zone where it’s convenient: halls, gyms or playrooms

Increase satisfaction of students, parents and teachers from the learning process:

1

Children enjoy spending time during breaks actively playing, which improves mood and impression of the school

3

Parents are glad that the school introduces modern technologies to improve their children’s well-being and health

2

Students feel part of a modern school, which makes learning exciting and motivating

4

Teachers notice that after active breaks students return to class with more energy and focus.

Reviews

Maksym

School Principal

As a principal, I have often observed: what happens during breaks often affects performance no less than the lesson itself. Stress, passivity, gadget addiction — all this accumulates if a student just sits on the phone waiting for the bell.
That’s why we implemented Cybertap in school — an innovative module that transforms a break into a full-fledged activity. Children move, play, compete, train attention and reaction speed. And most importantly — they enjoy it.
From a pedagogical point of view, this solution is absolutely justified. Physical activity increases cognitive productivity. Students return to lessons more energetic, attentive, ready to learn. We reduced the number of conflicts at breaks and noticed an improvement in the emotional climate in classes.
For me, Cybertap is an example of how technology should work in school: not for effect, but for efficiency. Not just entertainment, but a tool that really helps children feel better and learn better.

Svitlana

School Principal

As a mother and as a school principal, I see every day how much time children spend on phones. And not always this time is about development or learning. We live in the age of screens, and our task is not to forbid, but to offer something better.
That’s why we implemented Cybertap in our school — an interactive module for active games that develops reaction speed, attention, memory and, most importantly, makes you move. Children eagerly wait for breaks not to scroll their feed, but to compete with each other, train, run from sensor to sensor — and all this is fun, safe and useful.
I see how children’s attitude to school has changed: less fatigue, more smiles. They started communicating not only online, but also in real life. We got new mini-leaders, team players, initiative students. And parents thank us for caring not only about knowledge, but also about movement, emotional balance and children’s health.

Iryna

School Principal

Our school already has two Cybertap modules installed, and we quickly realized — it’s not just about movement, it’s about a new culture of active breaks.
We introduced weekly competitions: individual and team. Every break is a mini-championship: who is faster, more attentive, more resilient. Rating, results, intrigue — everything like in a real tournament. Children love it! And more importantly — they wait for the next break not to sit with a phone, but to try again, improve their result, win.
This is a new level of motivation. Students from different classes started interacting more, leaders appeared, an enthusiastic team that initiates new game formats. We even plan to hold an inter-class tournament with prizes — not as entertainment, but as part of a systematic approach to developing soft skills and teamwork.
Cybertap gave us not only a tool, but also a space for new traditions. And most importantly — we see that children are not just learning. They move, laugh, become more confident. And that’s what school should be today.

Serhii

School Principal

As a school principal, I am primarily responsible for children’s safety. Everything we implement — technologies, activities, new solutions — must pass this filter. That’s why, when we chose a tool for active breaks, I paid special attention not only to usefulness, but also to reliability and safety.
Cybertap fully meets these requirements. The panel is shock-resistant, mounted on the wall — firmly, with no risks. Children can play, touch, compete — and we don’t worry that something will break or someone will get hurt. Control is completely intuitive: no special skills needed, everything is clear even for the youngest students.
Another plus — built-in screen that shows tasks and results. This reduces chaos during breaks: students themselves see what to do and how to act. And importantly — no wires, moving parts or complex settings. Everything is simple, stable, reliable.
For me, as a school leader, Cybertap is not just innovation. It’s technology I trust, because it’s really thought out to the details and created with school environment in mind.

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